Party Panel¶
The party panel is your group's command surface — a live roster, party-wide damage and damage-taken meters, a list of guildmates standing within share range, and a vote-kick safety net for when the party leader has gone offline mid-dungeon. Up to 50 members per party.
The new party panel replaces the previous party window.
How to open it¶
| How | What |
|---|---|
[party |
Open the panel. |
| Paperdoll → party button | Same panel — the paperdoll button now opens this. |
The chat-command surface for forming and managing the party ([party add, [party remove, [party leave, party-private / tells) all works the same way as before. The panel is the visual layer; the underlying party engine is unchanged.
Inviting players¶
| How | What |
|---|---|
[partyadd (or [party add) |
Opens a target cursor — left-click a player to invite them. 12-tile range. |
[partyaddnearby (or [party addnearby) |
Invites every player standing within 12 tiles in one shot. |
| Left-click another player → Add to Party | Same as [partyadd on that target. Visible only when you are the party leader (or not in a party yet). |
| Left-click yourself → Invite Nearby Players | Same as [partyaddnearby. Visible only when you are the party leader (or not in a party yet). |
Already in a party? Queue the invite¶
If the player you target is already in another party, the invite is queued instead of bouncing. They get a chat notice. If they leave their current party within 60 seconds, your invite is re-sent automatically as a fresh prompt.
Each target can hold up to 2 pending invites; further invites are dropped with a note to the would-be inviter. Re-inviting the same target while you already have a pending invite refreshes the timer instead of stacking a duplicate.
Permission¶
Only the party leader can invite. If you're not in a party yet, inviting founds one with you as leader. A non-leader running any of the above gets a polite "only the party leader may invite new members" message.
Roster¶
The default tab. One row per member, scrolling when needed (handles 50 members without paging).
Each row shows:
- Name, coloured by status (see below). A gold star marks the party leader.
- HP bar — green above 75%, yellow 25–75%, red below 25%. Empty + red on a dead member, with a skull glyph on the name.
- Mana bar — solid blue.
- Distance from you in tiles.
•if you're standing on each other;∞if you're on the same facet but they're across the world;--if they're offline. - Region — the member's current area (Wilderness / Ocean / Dungeon). Offline members show "offline" here next to their last-known region, with how long they've been gone (e.g. "Wilderness · offline 5m").
- Row menu (
[...]) — see below.
Distance colour¶
The distance number is itself coloured so you can scan the roster for "who's close enough to help":
| Range | Colour | Meaning |
|---|---|---|
| ≤ 8 tiles | green | One screen — they're with you. |
| 9–20 tiles | white | Nearby; inside the kill-reward share range. |
| 21–40 tiles | dim grey | Visible on the radar but not sharing. |
| > 40 or cross-facet | red | They're nowhere near you. |
Name colours¶
Names are coloured by status, so the roster reads at a glance — who's me, who's with me, who's gone:
| Status | Colour |
|---|---|
| You | red |
| Other party members (online) | green |
| Offline (anyone) | grey |
Offline members also dim, drop their distance to --, and show "offline" (with elapsed downtime, e.g. offline 2h) beside their last-known region.
Only the name is coloured, not the row background — a 50-row roster with full-row colour blocks would look like a clown shop. (The meter-tab bars are coloured separately, by each member's dominant damage source — see below.)
Row menu¶
Click the [...] on any row to open:
- Tell — opens the existing party-private message input for that member.
- Promote to Leader — leader-only; visible only when the target is online and isn't you.
- Remove from Party — leader-only, plus the "remove yourself" path for everyone.
- Vote-Kick — visible only when the leader is absent (see below).
- Focus on world map — centres your world map on the member's last known location.
Meter tabs¶
The tab strip at the top of the panel switches the main pane:
| Tab | What it shows |
|---|---|
| ROSTER | The list above. |
| DAMAGE | Party-wide damage dealt, last 60 seconds (rolling). |
| HEALING | Party-wide healing dealt, last 60 seconds (rolling). Per-row overheal suffix. |
| TAKEN | Party-wide damage taken, cumulative since the last clear (see below). |
Reading the meter¶
Each row ranks party members by the meter's value. Rows look like:
| Member | Bar | Value | Share |
|---|---|---|---|
| Aelfric | █████████ | 4,820 | 38% |
| Brina | ██████ | 3,210 | 25% |
| Cael | ████ | 2,140 | 17% |
| You | ███ | 1,890 | 15% |
| Dren | █ | 630 | 5% |
- Each member's bar is coloured by the source category of their dominant damage type (a magery-primary reads cyan, a melee reads amber). Hover any bar for a per-source breakdown using the same buckets as the Damage Tracker.
- HEALING rows append
(+N overheal)in dim grey after the heal value — healing that landed on a target already at full HP. - The You row has a thin gold left border so you can find yourself in a long roster.
Why two different windows?¶
- DAMAGE and HEALING roll over a 60-second window. The question those tabs answer is who is pulling weight right now — spotting a healer who stopped, a tank who lost threat, a member who fell behind. A short window keeps the meter responsive without flickering every swing.
- TAKEN accumulates since the last clear. The question that tab answers is who has eaten the most damage this run — useful for spotting a tank holding up vs a squishy who keeps getting caught. A short window would forget the boss fight by the time you walk to the next room.
Clear Meters (leader only)¶
A CLEAR METERS button next to the tab strip — visible only when you're the party leader — resets DAMAGE, HEALING, and TAKEN to zero for every member. A confirm overlay prevents fat-finger resets mid-fight.
You can also run [party clearmeters from chat (still leader-only).
When the button fires, a one-line [Party] All meters cleared by <leader>. lands in every member's journal so nobody wonders why their numbers vanished.
Pet damage in PvP¶
If you're a tamer and your pet attacks another player, your pet's damage does not count toward your meter — only your own swings do. (Your pet still does the damage; it's just hidden from the PvP-context meter so the breakdown reads your direct contribution.)
In PvM your pet's damage counts toward your row as usual.
Nearby Guildmates¶
A collapsible section below the roster lists guildmates who are not in your party but standing within share range of you. The same range that splits kill rewards — currently 10 tiles.
Each row is the same template as a roster row but compact (no mana bar; they're not in your stats stream). Their guild abbreviation is shown next to their name.
This matters because guildmates within range share kill rewards even without a formal party — the section makes the credit bubble visible so you know who you're effectively grouped with.
The section is hidden when no guildmates qualify.
Vote-kick (absent-leader safety net)¶
If the party leader has gone offline mid-dungeon, or has been more than 40 tiles away from you for more than 5 minutes, the row menu for any party member exposes a Vote-Kick option. This is the relief valve for "the leader logged off, we can't get the rest of the party out" — it is not for routine politics.
When the leader is online and reachable, the option is hidden. The leader's normal Remove from Party is their existing prerogative; vote-kick doesn't replace it.
How a vote runs¶
- The initiator's vote counts as YES automatically.
- A banner appears across the top of every member's party panel: "Vote to remove
<name>? [yes] [no]". - The ballot is open for 60 seconds.
- Required YES votes: roughly one third of the online, in-range party members (excluding the target). Examples:
| Party size (online + in range) | YES needed |
|---|---|
| 3 | 1 |
| 6 | 2 |
| 9 | 3 |
| 15 | 5 |
If the quorum isn't met before the timer expires, the vote fails silently. The target never sees the ballot while it runs.
If the leader is the target¶
Any member can initiate. A successful leader-kick promotes the longest-tenured remaining member to leader — predictable, no popularity contest — and then removes the old leader.
Anti-harassment cooldowns¶
- A specific player can be the target of at most one vote-kick per 24 hours per party. You can't spam-kick the same person.
- A specific player can initiate at most one vote-kick per 30 minutes.
- After a successful vote-kick, the same party cannot re-invite the kicked member for 5 minutes. Closes the "kick the alt, re-invite as power-play" pattern.
Behaviour notes¶
- The panel updates live the whole time it's open — roughly once per second while idle, twice per second when anyone in the party is dealing or taking damage. The damage / healing / taken tabs tick up in place; you never have to close and reopen to see fresh numbers, a new member who just joined, or a leadership change.
- It populates the moment you open it (including right after you accept an invite) — no blank first frame.
- The roster supports up to 50 members — the engine cap. Most parties are 4–12; the panel scrolls cleanly at any size.
- HP / mana / distance / status data is sourced fresh on every push, so what you see is the current state of the world, not a cache.
- Members on a different facet still appear in the roster; offline members stay listed with an "offline" tag so you can still promote/manage around them.
Related¶
- Group & Shared Rewards — the share-range rules that drive both kill credit and the Nearby Guildmates section.
- Damage Tracker — the solo DPS meter; same source palette, no party data.
- World Map Sharing — the live-position layer the row menu's "Focus on world map" jumps to.