Crafting skills (retired)¶
Crafting no longer runs on skills. The seven old craft skills - Alchemy, Blacksmithy, Carpentry, Cooking, Inscription, Tailoring, and Tinkering - are retired: they no longer gain, no longer appear on your skill list, and no longer count against the 700 skill cap. Every point they used to hold is freed for combat and utility skills.
In their place, crafting runs on four professions - Blacksmithing, Tailoring, Carpentry, and Apothecary - each leveled 1 to 7 by profession XP earned at the bench, entirely outside the skill system. No tool or station is needed to craft, and crafting happens in town or at home: it is blocked inside dungeons and aboard ships.
Everything about crafting now lives on one page: Professions. That covers the four professions, leveling and material brackets, XP sources (including first-craft bonuses and the weekly Crown work orders), the chained refining rules, the craft menu, and shipbuilding.
Where the old skills went¶
| Old skill | Now |
|---|---|
| Blacksmithy | Blacksmithing |
| Tailoring | Tailoring |
| Carpentry | Carpentry (still includes all bow craft and shipbuilding) |
| Bowcraft / Fletching | Retired; all bows, crossbows, arrows, and bolts are made through Carpentry |
| Tinkering | Tools and mechanical work moved to Blacksmithing; jewelry is shelved |
| Inscription | Retired. Scroll writing is gone; see where spells come from now |
| Alchemy | Apothecary |
| Cooking | Apothecary |
Gathering left the skill system too¶
The harvest skills followed the craft skills out: Mining, Lumberjacking, and Forensic Evaluation are retired, and gathering now runs on the three gathering professions - Mining, Lumberjacking, and Skinning - leveled 1 to 7 like the crafting trades. Forensic Evaluation is removed entirely, its detective use included. Fishing is the one harvest pursuit still trained as a skill. Refining your harvest (smelting, board cutting, leather cutting) is gated by the matching crafting professions and follows the refining chain.