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Ultimates

Every resonance carries an Ultimate — a signature ability that procs on a weapon hit landed when the resonance is assigned to the player's Weapon slot. Ultimates are the headline mechanical payoff for committing to a resonance: they hit hard, leave a 15-second buff/debuff mark on the target, and play distinct visuals.


When does an Ultimate proc?

On every player hit, the system runs the following gates in order:

  1. Attacker is a player. NPC hits never trigger an Ultimate.
  2. Target is a valid PvM target (see "Target gate" below).
  3. Weapon slot has a resonance assigned (else bail with 0% chance).
  4. Weapon-slot level is ≥ 1. If you have Tempest assigned to Weapon but no levels, the base floor (see below) still applies.
  5. Proc roll succeeds, OR the [ult primer flag is set.

If the roll succeeds, the universal payload (damage + mark + hinder) is applied and the per-resonance flourish runs the visuals.

Target gate (PvM-only, no friendlies)

Ultimates reject:

  • null / deleted / dead
  • any player (PvP off)
  • any controlled or summoned creature (pets, summons, ridden mounts)
  • anything with Notoriety Innocent, Ally, or Invulnerable (blue NPCs, townsfolk, vendors, guards, friendly NPCs)

The same gate is used by per-Ultimate flourishes (Tempest's arc target, etc.) so the rules stay consistent.


Proc-chance math

Proc chance is per-equipped-matching-slot, not per-weapon-slot alone. Every slot whose assignment matches the weapon-slot's resonance contributes:

Proc chance (percent)

procChance = 1.0 + Σ (slotLevel × 0.5) over slots assigned to weaponResonance

where the leading 1.0 is the base floor, applied any time the weapon slot has a resonance assigned (even if all levels are 0).

Constant Value
Base floor when weapon slot is assigned 1.0%
Per matching-slot level 0.5%

Worked examples

Build Calc Proc chance
Tempest on Weapon only, all levels 0 1.0 (floor) 1.0%
Tempest on Weapon L1, no other slots match 1.0 + 1×0.5 1.5%
Tempest on Weapon L1 + Chest L1 (matching) 1.0 + (1+1)×0.5 2.0%
Tempest on Weapon L5 + 5 other matching slots at L5 each 1.0 + (5×6)×0.5 16.0%
Full Tempest at max (6 slots × L10) 1.0 + (10×6)×0.5 31.0%

The headline takeaway: a matching set multiplies your proc rate. Six slots of Tempest at level 10 is roughly 5× the proc rate of weapon-only Tempest at level 10.

History — base floor

The 1.0% base floor was added 2026-05-23. Before that, a freshly-assigned weapon resonance with everything at L0 had a 0% proc chance, which made the system feel dead for fresh players. The floor now ensures every weapon-slot-assigned resonance has at least a small chance to proc from the moment you assign it.


Universal payload (per proc)

When the proc lands, the following pieces apply regardless of resonance:

Piece Value
Damage 600 + 60 × weaponSlotLevel
Buff / debuff % 15 + 1.5 × weaponSlotLevel
Mark duration 15 seconds
Hinder duration 2 seconds

Universal Ultimate damage

damage = 600 + 60 × L

where L is the weapon-slot's own level (NOT the active level across all slots). This is intentional — putting Tempest in your helm to level it cheaply and then moving it doesn't game the Ultimate tier.

Weapon-slot level Damage Mark %
1 660 16.5%
2 720 18.0%
3 780 19.5%
5 900 22.5%
7 1020 25.5%
10 1200 30.0%

The mark (15-second buff window)

When the Ultimate procs, an UltimateMark is placed on the (attacker, target) pair for 15 seconds. The mark grants the attacker:

  • +(15 + 1.5·L)% damage when attacking the marked target
  • (15 + 1.5·L)% incoming damage reduction from damage dealt by the marked target

Only one mark may exist per (attacker, target) pair — re-procing on the same target refreshes the timer. Marks are forgotten on target death/delete and expire lazily on lookup.

The hinder (2 seconds)

A 2-second hinder is applied to the target (and to Tempest's chain-arc target). The hinder uses the shared Hinder system and is PvM-gated.

Damage attribution

The damage emitted by the Ultimate is flagged as a special hit type in the damage-styling pipeline. The combat journal renders it as:

Your Stormcaller's Wrath hits X for N

— matching the format family of talent attributions (Lacerate / Cleave / Cripple). The chain-arc damage on Tempest gets the same attribution.


The [ult command (primer)

[ult primes your next weapon swing to force-proc the Ultimate regardless of the roll.

Behaviour Trigger
"You have no resonance assigned to your weapon slot." No weapon-slot assignment
"Your weapon-slot resonance has no level yet." Weapon slot assigned but level 0
"Ultimate ready in X.X seconds." On cooldown (currently 0s — cooldown disabled)
"Ultimate already primed — swing now." Already primed
"*<Name>* primed — your next weapon hit will trigger it." Successfully primed
Knob Value
Primer window (idle expiry) 30 seconds
Shared cooldown after a primed proc 0 seconds (disabled)

The flag survives target switches for the 30-second window, so you can re-engage without losing the queue. The cooldown was dropped from 5 minutes to 0 on 2026-05-15; the knob is retained in case anti-spam is needed later.


Per-resonance signatures

Resonance Ultimate name Flourish
Tempest Stormcaller's Wrath 50% of damage arcs to one nearby hostile within 3 tiles
Hawkeye Falcon's Talon Additional 50% of damage as a flat hit (v1 "armor bypass")
Arcanum Arcane Cascade Restores 30 + 3·L mana to the attacker
Bulwark Mountain's Wrath Reflects 15 + 1.5·L% of damage taken back to dealer for 15 s
Sylvan Wild Awakening Pets share the +damage mark against the target (deferred — see Sylvan page)
Avarice Midas Strike Bonus gold on kill while target is marked (deferred — see Avarice page)

See each resonance's page for visuals, sound, and any wiring caveats.


Region-specific blocks

Some Ultimate visuals do not render correctly inside certain dungeon regions. Lyonspyre's response has been per-resonance visual replacements, not a region-wide block — Ultimates still proc, damage, mark, and hinder inside every region.

The Pit of Echoes

Inside the Pit of Echoes, the client silently culls the visual path Tempest's lightning column originally used. Audio continued to play but the visual was dropped. The fix (landed 2026-05-22) replaces the visual with a short-lived world item that renders through the normal world-layer diff and is immune to the Pit-only cull. The standard bolt effect is layered on top for outdoor "punch" — harmless inside the Pit, satisfying outdoors.

Other Ultimates may have similar region-specific visual issues that have not yet been investigated; the mechanical effect (damage + mark + hinder + flourish) always lands regardless of region.


Leaderboard integration

Every Ultimate proc — regardless of resonance — increments the player's UltProcs counter on the leaderboard. The increment fires right before the per-resonance flourish, so a flourish that fails still counts on the leaderboard.


PvP behaviour

Ultimates are PvM-only. Every gate above rejects player targets, controlled creatures, and Innocent/Ally/Invulnerable notoriety. There is no PvP variant of the proc roll, no opt-in for consensual duels, and no plan for one.

T2A combat layer

Lyonspyre runs T2A-era combat math. Ultimates layer on top of that math (they deal direct damage and apply percentage scalars to the existing pipeline), so all the universal-payload numbers above are pre-AOS — no Armor Ignore, no DI, no insurance.