Crown Ledger¶
The Crown Ledger is the weekly activity board inside your Profile. Its three views separate posted ASSIGNMENTS, open CIRCUITS, and MY ACTIVE JOBS.
Open [profile and select LEDGER. Choose OPEN STORE to move from the Ledger to the Store.
What is live¶
Harbor Commission¶
The Harbor Commission is the first active Commission. Its current Circuit is the Angler's Circuit.
The Ledger shows the current Weekly Weigh-In, including:
- The featured trophy fish and its waters.
- The time left in the weekly event.
- The number of entries.
- Your rank, best catch, and submission count when you have entered.
Choose CIRCUITS, then OPEN CIRCUIT, to reach the full Angler's Circuit panel. The full panel handles catches, weigh-ins, standings, and history.
The job boards¶
Every Commission posts a weekly board of Assignments. Take a job to work it: only taken jobs track progress. Choose ASSIGNMENTS, open a board, and press TAKE. The job moves to MY ACTIVE JOBS, where its progress bar fills as you play. Press DROP to abandon it and clear its progress. Completed jobs remain marked DONE on their original board. Each job can be completed once per account per week, and every board resets when the Ledger week turns over. Finishing a job pays its Crown Marks and Standing on the spot. Standing is scaled to the job's difficulty: four times its Crown Marks, so a 10-Mark job grants 40 Standing and a 25-Mark job grants 100.
Taken jobs also appear on the quest tracker at the left of your screen, with live bars that fill as you grind. If a quest is tracked, the jobs sit under it in a CROWN JOBS section; with no quest tracked, the box retitles itself Crown Jobs.
You control what the tracker shows:
- Each card in MY ACTIVE JOBS has a HIDE FROM TRACKER / SHOW ON TRACKER switch, so a noisy job can leave the box without being dropped.
- Closing the tracker box keeps it closed until your job set changes, or until you press SHOW TRACKER in MY ACTIVE JOBS.
- The quest journal (
[quests) has a CROWN JOBS button on its tab strip that brings the box back too.
Harbor Commission - work on the water:
| Job | Task | Marks |
|---|---|---|
| Fish for the Mess | Catch 100 fish | 10 |
| Bottles from the Deep | Fish up 3 barnacled bottles | 20 |
| Clear the Lanes | Sink 3 hostile ships | 20 |
| Pirate Hunt | Sink 2 pirate fleet ships | 25 |
| The Bone Flotilla | Sink 2 skeletal fleet ships | 25 |
Every crew member who helped sink a hull gets full credit for the sinking.
Warden's Commission - bounties on the realm's beasts:
| Job | Task | Marks |
|---|---|---|
| Orc Cull | Slay 25 orcs, orcish lords, or orcish mages | 15 |
| Thin the Undead | Slay 25 skeletons, zombies, or bone knights and magi | 15 |
| Giantkin Bounty | Slay 15 ettins, trolls, or ogres | 20 |
| Spider Season | Slay 20 giant spiders | 10 |
| Dragon Watch | Slay 5 dragons, drakes, or wyverns | 25 |
| Serpents of the Deep | Slay 10 sea serpents | 20 |
| The Pit Purge | Slay 20,000 gold worth of creatures in The Pit | 25 |
Kill credit is split evenly, the same way a creature's gold would be: if two of you bring down one orc, you each earn half a kill. The Pit Purge counts the gold on each corpse, split the same way. Pets credit their owner. Tamed and summoned creatures never count as bounties.
Harvest Commission - delivery quotas by resource tier:
| Job | Task | Marks |
|---|---|---|
| Iron for the Forges | Mine 200 iron ore | 10 |
| Moorite Order | Mine 100 Moorite ore | 15 |
| Sablite Order | Mine 60 Sablite ore | 20 |
| Timber Levy | Fell 200 plain logs | 10 |
| Moorwood Levy | Chop 100 moorwood logs | 15 |
| Sablewood Levy | Chop 60 sablewood logs | 20 |
| Hides for the Garrison | Skin 100 hides of any grade | 15 |
Progress counts as you gather, and stack sizes count in full.
Artisans' Commission - concrete craft orders:
The Artisan board rotates six exact orders every week. Each order names one item and requires exceptional quality. The saved job slots stay the same, but the named pieces change when the Ledger week resets.
| Weekly order | Task | Marks |
|---|---|---|
| Metal armor | Forge 15 exceptional copies of one named armor piece | 20 |
| Weapon | Forge 20 exceptional copies of one named weapon | 15 |
| Shield | Forge 20 exceptional copies of one named shield | 15 |
| Leather armor | Sew 30 exceptional copies of one named leather piece | 15 |
| Clothing | Sew 30 exceptional copies of one named garment | 15 |
| Accessory | Sew 10 exceptional copies of one named hat, footwear, sash, or apron | 25 |
Only the exact piece shown on the current board counts, and it must come from the correct craft. If the order says Sew 30 exceptional leather chests, another leather armor piece will not advance it.
Profession work orders - with Professions live, the Artisan board also posts eight extra weekly orders. Four are craft orders, one per profession, each naming an exact piece that rotates weekly; four are supply orders for refined materials. Delivering a supply order consumes the goods from your backpack, and only the exact material named counts - a colored ingot never satisfies an iron order. These orders pay Crown Marks and Standing like every other job. They do not pay gold or profession XP: your trade XP is earned at the workbench when you actually craft the items, so the Ledger never pays it a second time.
| Weekly order | Task | Marks |
|---|---|---|
| Smith work order | Forge 10 exceptional copies of one named weapon | 10 |
| Tailor work order | Sew 10 exceptional copies of one named leather piece | 10 |
| Carpenter work order | Craft 10 copies of one named furniture piece | 10 |
| Apothecary work order | Prepare 20 copies of one named dish | 10 |
| Supply: Iron Ingots | Deliver 100 iron ingots | 10 |
| Supply: Boards | Deliver 100 boards | 10 |
| Supply: Cut Leather | Deliver 60 cut leather | 10 |
| Supply: Moorite Ingots | Deliver 50 Moorite ingots | 10 |
Like every Assignment, each order completes once per account per week.
There is no cap on how many jobs an account can take in a week during the playtest; a weekly cap may be introduced later.
Ledger terms¶
| Term | Meaning |
|---|---|
| Commission | A Crown service group, such as the Harbor Commission. |
| Circuit | A recurring competition run by a Commission. |
| Assignment | A weekly job that awards Crown Marks and Standing when completed. |
| Crown Marks | The shared account currency for Commission work and Store purchases. |
| Standing | Permanent progress within one Commission. Standing unlocks offers and is never spent. |
Crown Marks and Standing¶
The account-wide Crown economy is active. The Ledger and Store read the same saved Crown Marks balance. Each Commission keeps its own saved Standing total.
- Crown Marks earned by any character belong to the whole account.
- Crown Marks are the only part of this system that can be spent.
- Standing belongs to the whole account, but is tracked separately for each Commission.
- Standing is permanent. A Store offer may require it, but buying that offer will not reduce it.
- Weekly Crown Marks earned are tracked against the Ledger's weekly reset.
Commission Assignments are the first live source of Crown Marks and Standing; see the job boards above. The Store sells cosmetics, convenience rewards, and five permanent tiers of Crown Regalia gems for Crown Marks. Regalia purchases go directly into the shared account Gem Vault. Angler's Circuit entries do not award Crown Marks or Standing yet.
The Store shows your Crown Marks balance now. Use its REFRESH control if a reward changes while the Store is open.
The Angler's Circuit still ranks entries by catch weight, return time, and weigh-in time.
Privacy¶
Your Crown Ledger is private. Viewing another player's profile does not reveal their Ledger or account progress.