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Tempest & Hawkeye

The two "wind-aspect" resonances: one for melee weapons, one for bows.


Tempest

The fury of the storm. Tempest resonance sharpens and accelerates your melee strikes - archers see no benefit.

Field Value
Id tempest
Echo name a tempest echo
Echo hue 0x47E (pale sky blue)
Max per-slot level 10
Theme weapon Melee - any non-ranged

Passive - swing speed

Tempest adds a flat percentage to your swing-speed-increase total.

Tempest swing-speed bonus

swingSpeedPct = activeTempestLevel * 1

where activeTempestLevel is the sum of per-slot Tempest levels across all slots currently assigned to Tempest.

Active level (sum) Swing-speed bonus
1 +1%
5 +5%
10 +10%
20 +20%
30 +30%
60 (6 slots × L10) +60% (caps with the swing-speed cap)

Passive - accuracy

Tempest also raises your melee hit chance by the same per-level amount. It folds into the same accuracy total your weapon skill and the Precision talent feed, and it shows on the STATS tab of [profile under Hit Chance.

Tempest accuracy bonus

hitChancePct += activeTempestLevel * 1 (melee, vs creatures)

Active level (sum) Accuracy bonus
1 +1%
5 +5%
10 +10%
30 +30%

Melee only - and ranged can't even proc it

Both the swing-speed and accuracy bonuses drop to 0 the moment you swap to a bow. And if you somehow pair Tempest with a ranged weapon, its Ultimate (Stormcaller's Wrath) will not proc either - Tempest does nothing for ranged. Pull a melee weapon to claim any of it.

The accuracy and swing-speed bonuses stack with talent-driven bonuses, item properties, and the Discordance malus. See Combat → Swing speed for the swing formula.

Set bonuses

Matching slots Perk Effect
2 Stormstep Melee kills restore 10 stamina.
4 Static Charge Every 8th melee hit discharges chain lightning to the nearest enemy within 3 tiles for 40% of the hit's damage. With no second enemy nearby the charge grounds through your target instead, so the build-up never fizzles.
6 Eye of the Storm Stormcaller's Wrath arcs to up to 3 enemies instead of 1.

A slot counts toward the set when it is assigned to Tempest and has reached level 1. Gear does not need to be equipped. See Set bonuses for the shared rules.

Ultimate - Stormcaller's Wrath

When Tempest is assigned to your Weapon slot and you land a melee hit, there's a chance to trigger Tempest's Ultimate. (It cannot proc off a ranged weapon.) See Ultimates for the universal proc-chance math, damage formula (600 + 60·L), and 15-second mark.

Tempest's signature flourish:

  • Visual - a custom blue-lightning column drops on the target plus a standard bolt effect for punch. Inside the Pit of Echoes a short-lived world item renders the column instead (the standard visual path is silently culled inside that region).
  • Sound - a thunderclap plays to nearby players; the attacker additionally hears a custom proc sound.
  • Chain arc - 50% of the ultimate's damage arcs to one additional hostile within 3 tiles (PvM gating applies - never hits players, pets, or blue NPCs). With the 6-piece Eye of the Storm set, the chain widens to up to 3 arc targets. Arc targets also take the 2-second hinder but are not mark-tagged (mark stays single-target by design).

Damage attribution lands in the journal as Your Stormcaller's Wrath hits X for N.


Hawkeye

The eye of the falcon. Quickens bow draw, sharpens accuracy, and adds bite to every arrow.

Field Value
Id hawkeye
Echo name a hawkeye echo
Echo hue 0x8AB (desaturated emerald)
Max per-slot level 10
Theme weapon Ranged (bow / crossbow / heavy crossbow)

Passives - archery suite

Hawkeye carries three per-level passives, all live in combat.

Effect Per active level
Archery swing-speed +1%
Archery accuracy +1%
Archery damage +1%

All three are PvM-only and mirror Tempest's weapon gate in the opposite direction: they drop to 0 the moment you wield anything that isn't a ranged weapon. Hawkeye armour never buffs a swordsman.

Set bonuses

Matching slots Perk Effect
2 Falcon's Patience +10% ranged hit chance once you've stood still for 2 seconds. Move and the bonus drops until you settle again.
4 Deadeye +15% ranged damage against targets 5 or more tiles away.
6 Double Nock Each landed shot has a 10% chance to loose a phantom second arrow for 50% of the hit's damage.

A slot counts toward the set when it is assigned to Hawkeye and has reached level 1. Gear does not need to be equipped. See Set bonuses for the shared rules.

Ultimate - Falcon's Talon

Hawkeye's Ultimate fires when assigned to Weapon and the proc lands.

  • Visual - a moving green-hued "spirit arrow" projects from attacker to target, ending in a green-hued impact flash.
  • Sound - a standard crossbow-fire cue.
  • Flourish - an additional flat hit equal to 50% of the universal Ultimate damage lands on top of the standard hit. This is the v1 "armor bypass" - mechanically equivalent to half the damage ignoring resists, but it routes through the normal damage pipeline.

So at weapon-slot Hawkeye level 5, the Ultimate deals 600 + 60·5 = 900 from the universal path plus an additional 450 from the flourish, for 1350 total before the +(15 + 1.5·5)% = +22.5% damage mark. See Ultimates for the mark math.


See also