Stats — HP, Mana, Stamina¶
Lyonspyre runs a pure T2A stat curve: your three primary stats are the raw values for your three primary resource pools. No AOS "BonusHits" item properties, no race bonuses, no transformation buffs.
The pools¶
| Stat | Pool |
|---|---|
| Strength | Hit Points |
| Dexterity | Stamina |
| Intelligence | Mana |
Patched 2026-05-24
Earlier, a post-T2A fallback formula (Str/2 + 50) was leaking through for hit-point calculations. That gave wrong numbers at every stat point except 100: a 50 STR character had 75 HP instead of 50. We restored the pure 1:1 curve. The two formulas converge at STR 100 (both = 100), so end-game characters didn't notice — but every levelling character was getting silently buffed by up to 50% HP.
The cap¶
- Individual stats cap at 100.
- Stat gain is currently 1200× the historical T2A rate — deliberately generous for the playtest era. Expect this to come down dramatically at launch.
- The total stat cap (Str + Dex + Int sum) is the engine default — visible on your character sheet.
Numeric reference¶
| Stat value | Pool size |
|---|---|
| 25 | 25 |
| 50 | 50 |
| 75 | 75 |
| 100 | 100 |
| 125 | 125 (only via temporary stat-buff items; beyond stat cap) |
Regen rates¶
Player regen rates (flat)
HP and Stamina rates are flat for player characters — no item-property regen bonuses or Focus-skill scaling apply. Creatures still use the standard rate formulas.
Mana regen¶
Mana regen is Meditation-skill-driven: your Intelligence sets your mana pool (ManaMax = Int), and your Meditation skill sets the refill speed. The rate is computed in mana per second:
mana/s = 0.5 × (1 + Meditation / 100) base, scaled by skill
× 2 if actively meditating
× (1 − 2 × total armor penalty) heavier armor, see below
clamp to [0.125, 2.0] mana/s
Passive regen is always on — even while moving or in combat (this is what sustains a caster mid-fight). Sample passive intervals (no/leather armor):
| Meditation | Passive mana/s | Seconds / mana point | Actively meditating |
|---|---|---|---|
| 0 | 0.50 | 2.00 s | 1.00 s |
| 50 | 0.75 | 1.33 s | 0.67 s |
| 100 | 1.00 | 1.00 s | 0.50 s (at the 2/s cap) |
Active meditation (Use Skill → Meditation) doubles your current rate, up to the 2 mana/s cap. It always succeeds — there's no roll to "focus", so even 0-skill characters enter the trance; low skill just means a slower rate. It breaks the instant you move, cast, act, or take damage.
Armor penalty¶
Leather (any quality, including the special leathers), cloth, wood, and any Mage Armor or spell-channeling piece carry no penalty. Heavier materials slow regen. The total armor penalty is the sum, over every worn piece, of (slot weight × material weight); the rate is then multiplied by (1 − 2 × total). A total of 25% halves your regen, and 50% or more drops you to the 0.125/s floor — meditation is never disabled outright, but a heavy suit reduces it to a trickle.
| Slot | Weight | Material | Weight | |
|---|---|---|---|---|
| Shield | 35% | Leather / cloth / wood | 0% | |
| Chest | 35% | Studded | 10% | |
| Legs | 22% | Bone | 25% | |
| Arms | 15% | Ringmail | 50% | |
| Helmet | 14% | Chainmail | 75% | |
| Gloves | 7% | Plate | 100% | |
| Gorget | 7% |
Shields no longer block meditation — you can meditate with one held; it just counts toward the penalty (a buckler or wooden shield is free; a wooden kite = 10%, metal = 25%, bronze = 50%, metal kite = 75%, heater = 100%).
Worked examples (at 100 Meditation): a full studded suit (total 10%) regenerates at 0.80/s passive, 1.60/s active; a single plate chest (35%) at 0.30/s passive, 0.60/s active; a plate chest + legs (57%) sits at the 0.125/s floor; a full plate suit is always the floor.
The Dungeon Talent Quick Recovery multiplies regen ×1.5 while you're below 25% mana (inside its dungeon); the result is clamped to [0.25, 7.0] seconds.
HP regen / Stam regen¶
These are the flat per-player overrides described above (1 HP per 4 s, 1 Stam per 1 s). Post-T2A bonus sources (Focus skill scaling on stam, item-property regen) are not used on Lyonspyre. Creature regen uses the standard rate formulas.
What does NOT apply¶
These post-T2A stat sources are deliberately stripped on Lyonspyre:
BonusHits/BonusStam/BonusManaitem properties.- Race bonuses (Human +20 STR cap, Elf +20 mana). Lyonspyre is human-only era.
- Animal Form (Bake Kitsune / Grey Wolf) HP / regen.
- Horrific Beast HP regen (Necromancy doesn't exist).
- The later mana-regen cap of 18.
See also¶
- Swing speed — Stamina drives the swing-speed formula directly.
- Damage calculation — Strength feeds the damage scaler (+1% per 5 STR).
- Parry — Dex below 80 reduces parry chance (defender side).