Healing skills¶
Bandage-based healing for humanoids, herd-based healing for pets, and the Anatomy multiplier that doubles both. The Healing math hasn't materially moved since UO Renaissance.
Summary¶
| Skill | What it does | Useful at | Lyonspyre changes |
|---|---|---|---|
| Healing | Apply bandages to humanoids (heal HP, cure poison, resurrect) | All non-mage builds, 100 standard | Auto-Bandage + Bandage Bar UI overlay |
| Veterinary | Apply bandages to pets/animals (heal HP, cure, res) | Tamers (100), warriors with a pack horse (60+) | None |
| Anatomy | Multiplier on Healing throughput (cross-listed from Combat) | Healers (60+), tank-healers (100) | None |
Healing¶
Use a bandage on yourself or a humanoid (player or NPC). Skill check at the moment the bandage finishes:
heal = HealingSkill / 5 + Anatomy / 5 + random(1, 10) // base heal amount
healDelay = 8 sec - (Dex / 20) // 4 sec at 80 Dex
Effects per bandage:
- HP heal — every successful bandage restores HP if the target is wounded
- Cure poison — Healing skill check vs poison level; lesser/regular pretty reliable at 100, greater/deadly require both Healing and Anatomy at GM
- Resurrect — apply bandage to a ghost; Healing check vs difficulty. Successful res returns the player at low HP
Wearing bandages requires both hands free during the apply window. Getting hit interrupts a bandage; you have to start over (and use a fresh bandage).
Useful at: 100 for any non-mage build (mages have Greater Heal scrolls/spell). 60+ if you want to be a backup healer in a group.
Lyonspyre changes: The skill itself is vanilla T2A. Lyonspyre adds two UX layers:
- Auto-Bandage — once enabled (
[autobandage on), the system queues bandages on you automatically when you're under threshold HP. Bandages still consume normally; the system just removes the "click bandage → target self" busywork. - Bandage Bar — a draggable HUD widget showing your bandage timer countdown and HP-on-completion estimate. Lives in the same gump-engine as the Cooldown bar.
Veterinary¶
Same mechanics as Healing, but for pets. You target a pet (your own or someone else's) and apply a bandage; the heal amount comes from Veterinary + Anatomy / 5. Cure-poison works the same. Resurrecting a dead pet requires Veterinary AND Animal Lore both at 80+ — the game wants you to be a real tamer to bring back your tame.
Useful at: 100 for tamers running glass-cannon pets (dragons, mares). 60–80 for warriors with a pack horse who want it not to die. Skippable for mages without pets.
Lyonspyre changes: None. Vanilla T2A.
Anatomy (cross-reference)¶
Already covered in Combat. Worth repeating here that Anatomy contributes to both your Healing throughput and the cure-poison difficulty roll. A healer without Anatomy heals about half as much as a healer with GM Anatomy. Don't run Healing at 100 with Anatomy at 0; you're wasting both.