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Healing skills

Bandage-based healing for humanoids, herd-based healing for pets, and the Anatomy multiplier that doubles both. The Healing math hasn't materially moved since UO Renaissance.

Summary

Skill What it does Useful at Lyonspyre changes
Healing Apply bandages to humanoids (heal HP, cure poison, resurrect) All non-mage builds, 100 standard Auto-Bandage + Bandage Bar UI overlay
Veterinary Apply bandages to pets/animals (heal HP, cure, res) Tamers (100), warriors with a pack horse (60+) None
Anatomy Multiplier on Healing throughput (cross-listed from Combat) Healers (60+), tank-healers (100) None

Healing

Use a bandage on yourself or a humanoid (player or NPC). Skill check at the moment the bandage finishes:

heal = HealingSkill / 5 + Anatomy / 5 + random(1, 10)    // base heal amount
healDelay = 8 sec - (Dex / 20)                            // 4 sec at 80 Dex

Effects per bandage:

  • HP heal — every successful bandage restores HP if the target is wounded
  • Cure poison — Healing skill check vs poison level; lesser/regular pretty reliable at 100, greater/deadly require both Healing and Anatomy at GM
  • Resurrect — apply bandage to a ghost; Healing check vs difficulty. Successful res returns the player at low HP

Wearing bandages requires both hands free during the apply window. Getting hit interrupts a bandage; you have to start over (and use a fresh bandage).

Useful at: 100 for any non-mage build (mages have Greater Heal scrolls/spell). 60+ if you want to be a backup healer in a group.

Lyonspyre changes: The skill itself is vanilla T2A. Lyonspyre adds two UX layers:

  • Auto-Bandage — once enabled ([autobandage on), the system queues bandages on you automatically when you're under threshold HP. Bandages still consume normally; the system just removes the "click bandage → target self" busywork.
  • Bandage Bar — a draggable HUD widget showing your bandage timer countdown and HP-on-completion estimate. Lives in the same gump-engine as the Cooldown bar.

Veterinary

Same mechanics as Healing, but for pets. You target a pet (your own or someone else's) and apply a bandage; the heal amount comes from Veterinary + Anatomy / 5. Cure-poison works the same. Resurrecting a dead pet requires Veterinary AND Animal Lore both at 80+ — the game wants you to be a real tamer to bring back your tame.

Useful at: 100 for tamers running glass-cannon pets (dragons, mares). 60–80 for warriors with a pack horse who want it not to die. Skippable for mages without pets.

Lyonspyre changes: None. Vanilla T2A.

Anatomy (cross-reference)

Already covered in Combat. Worth repeating here that Anatomy contributes to both your Healing throughput and the cure-poison difficulty roll. A healer without Anatomy heals about half as much as a healer with GM Anatomy. Don't run Healing at 100 with Anatomy at 0; you're wasting both.