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Auto Stat-Potions

A 2-second heartbeat that keeps your Strength and Agility potions topped up for you. Drink one, and when the buff runs out the heartbeat automatically drinks the best one left in your pack — so you stay buffed hands-free between fights instead of watching a timer. On by default for every character.

Stat potions last a flat 2 minutes on Lyonspyre (Alchemy doesn't change their duration this era), so with auto stat-potions on, a stack of Strength potions keeps your Strength up for as long as the stack lasts — one consumed roughly every two minutes.

How to use it

Command What it does
[autostatpot Toggles your own opt-out. Tells you the new state.

Auto stat-potions drinks when all of these are true:

  • You're alive, online, and have a backpack.
  • You haven't run [autostatpot to turn it off.
  • The matching stat buff has lapsed (no active Strength buff → drink a Strength potion; no active Agility buff → drink an Agility potion).
  • You have a free hand (stat potions require one — holding a two-handed weapon, or a one-hander plus shield, pauses it until you free a hand).
  • You're not in PvP (see below).

When both a regular and a Greater potion are in your pack, it always drinks the Greater first.

Paused in PvP

Auto stat-potions stops while you're in a player-vs-player fight — any time you've attacked, or been attacked by, another player recently. In PvP, when you pop a Strength or Agility potion is a real decision, so the feature gets out of your way and hands timing back to you. It runs freely against monsters (PvM).

Behaviour notes

  • Opt-out is sticky. The toggle survives logout, reboot, and save wipe. Default state is ON.
  • Best potion first. Greater Strength/Agility is preferred over the regular tier; you never "waste" a weaker potion while a stronger one sits in your pack.
  • Never early-drinks. It only re-drinks once the previous buff has actually run out — it won't burn potions refreshing a buff that's still ticking. A Strength/Agility spell you cast counts as the buff too, so it won't drink over your own spell.
  • Free hand required. Same rule as drinking by hand: if both hands are full (two-handed weapon, or weapon + shield), it quietly waits until one frees up rather than nagging you.
  • PvM only when it matters. Monsters never pause it; only player aggression does.