Skip to content

Group Loot Roll

When you're farming near party members or nearby guildmates and a rare item drops on a monster's corpse, a small roll window pops up for everyone in the group who helped with the kill. It keeps the group aware of what dropped and randomizes who gets first claim — instead of the loot going to whoever happened to be staring at the corpse.

How it works

  • Someone opens the corpse. The roll starts when an eligible member opens (double-clicks) the corpse of a creature your group killed and finds a rare on it — not the instant the creature dies. A subtle HUD then appears in the corner of the screen for every eligible member showing the item + a countdown. (Previously the window popped on the kill itself, even from across the screen; now it waits until someone actually walks up and opens the body.) Rare means: any Resonance Echo, any skill / power / stat / transcendence scroll, an artifact, a slayer weapon, or gear with several magic properties.
  • Roll or Pass. Click Roll if you want it, or Pass if you don't. Do nothing and you're auto-passed. The window is short (about 20 seconds), and it ends early the moment everyone present has chosen — no waiting on the clock.
  • Highest roll wins. The server rolls 1–100 for everyone who chose Roll; the highest wins and the item goes straight into the winner's backpack (or at their feet if their pack is full).
  • Stacked drops are shared. If the creature drops a stack of the same rare, you still click Roll once — but instead of one winner taking the whole stack, it's divided among the rollers by roll rank: 3 items between 3 rollers is one each; 5 between 3 is 2/2/1. Everyone who rolled gets a fair cut before anyone gets a second.

Who's eligible

If you are in a party or guild with one of the killers and standing within 18 tiles of the corpse when the creature dies, you get a Roll/Pass option — you do not need to have dealt any damage yourself. Tag along, heal, tank, or just be there with your group: you're in. People who walk up after the kill, or who share no party/guild with anyone who fought it, don't get a roll.

Eligibility is locked in at the moment of death (so latecomers gain nothing), but the roll window itself only opens when someone opens the corpse — so a kill you never walk over to never spams a roll prompt at you.

Important: the item is still a real object on a public corpse

The roll only awards the item if it's still sitting on the corpse when the roll resolves. It is never magically pulled out of anyone's hands. That means:

  • A thief can still take it — and keep it. Anyone (including someone who wasn't part of the kill) can grab the item off the corpse, or steal it mid-roll. Taking loot you don't have the rights to flags you criminal and makes you freely attackable — that's the cost. If a thief beats the roll to it, the item is theirs; the roll won't claw it back. The winner is simply told it was already taken, and the group is free to hunt the (now-flagged) thief down and take it back the old-fashioned way.
  • You have to be there. Winning requires you to still be alive and in range of the corpse when the roll resolves — you can't accept a roll and recall away to skip the trip.

Notes

  • Reopen the window any time with the [lootroll command — handy if you closed it and want to check an active roll or browse the History tab of past rolls (who won what).
  • Only monster corpses trigger this — never player corpses, and never your own pets or summons.
  • Only loot the monster itself dropped is eligible. Dropping your own item on a corpse won't start a roll on it.
  • The roll never decides anything the corpse rules wouldn't already allow — it's a fairness-and-awareness layer on top of normal looting, not a replacement for it.