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Boss Encounters

A persistent post-fight record of every boss encounter on the shard, with a full per-participant breakdown of damage dealt, healing dealt, and damage taken. Survives server restarts, so you can log in the morning after a guild raid and read exactly what happened — who carried, who died, how long it took.

This is the long-form sibling to the Party panel's live meters. The party panel answers who's pulling weight right now; Boss Encounters answers what happened on the boss last night.

How to open it

Command What it does
[boss Open the Boss Encounters panel.
[bosses Same panel — alias.
[encounters Same panel — alias.
[bossresults Jump straight to the detail view of the most recent fight you were in — the post-fight scoreboard. [results is an alias. Add any ([bossresults any) for the latest fight on the shard regardless of who was in it.
[boss close Close the panel.

The panel opens to the list view by default (or the detail view if you used [bossresults).

List view

A scrolling list of every sealed encounter on the shard, newest at the top.

Filters

A row of filter chips at the top narrows the list:

Filter What it shows
All Every encounter on the shard.
My Fights Encounters you were a participant in.
Kills Encounters that ended in a boss kill.
Wipes Encounters that ended in a party wipe.

Beside the filters sits a search field — type any part of the boss's name to narrow the list to matching encounters.

Outcome icons

Each row leads with a small icon describing how the encounter ended:

Icon Outcome Meaning
KILL (green) Kill The boss died.
WIPE (red) Wipe Every participant was dead in the same window — the group wiped.
DEPART (amber) Depart The fight stopped without resolution — nobody touched the boss for 60 seconds. Usually means the group disengaged and walked away.

Columns

Column What it shows
Outcome The icon above.
Boss name Plus a small tier badge — Casual / Heroic / Raid / World.
Duration Wall-clock length of the fight (m:ss).
Participants How many players joined the encounter.
Top DPS The player who dealt the most damage in the fight (so guildmates immediately know who carried).
When "2h ago" / "yesterday" / "3 days ago" — short relative time.

Click any row to drop into the detail view for that encounter.

Detail view

A full breakdown of a single encounter, modelled on the Damage Tracker's per-source layout but ranked across every participant.

A header strip names the boss, shows the outcome, total duration, and participant count. A back arrow returns you to the list.

Tabs

The detail view splits into three tabs:

Tab What it shows
Damage Damage dealt by every participant, ranked highest first.
Healing Healing dealt by every participant, with overheal called out.
Taken Damage taken by every participant, ranked highest first.

Participant rows

Each row is one player, with a coloured bar sized to their share of the tab's total. Click any row to expand it — the row unfolds into a per-source breakdown showing where that participant's number came from (melee, ranged, spell direct, spell-over-time, bleed, pet, talent, environment, reflected) and their top abilities by damage. Same source buckets and bar palette as the Damage Tracker.

Include minions

A toggle above the participant list controls whether damage to the boss's minions counts toward the headline numbers:

  • On (default) — minion damage is included. Each row shows a small M:N suffix calling out how much of that participant's total was on minions.
  • Off — only damage dealt to the boss itself counts. Useful when you want to see who actually focused the boss versus who was AoE-clearing trash.

The toggle only affects the Damage tab; Healing and Taken always show full totals.

Share to party

A SHARE TO PARTY button at the bottom of the detail view sends a one-line summary to party chat:

[Boss] Lich King KILLED in 2:14 — top DPS: Aelfric @ 318

Useful when a guildmate logs on after the fight and you want to brag (or commiserate) without retelling the whole thing.

Copy to clipboard

A COPY TO CLIPBOARD button copies a formatted text dump of the encounter that you can paste into your favourite chat app:

=== Lich King — KILL — 2:14 ===
1. Aelfric  42,820 dmg  (318 DPS)  +0 deaths
2. Brina    28,300 dmg  (211 DPS)  +1 death
3. Cael     19,500 dmg  (145 DPS)  +0
...
Total: 112,400 to boss, 18,200 to minions
Top healer: Dren  12,400 healed (8% overheal)

Sized so an 8-person fight fits in about 10 lines.

Who counts as a participant

You're added to an encounter the first time you do any of the following while the fight is live:

  • Deal damage to the boss or any of its minions.
  • Take damage from the boss or any of its minions.
  • Heal another participant who's within range of the boss (25 tiles at the time of the heal).

Up to 50 participants per encounter. If more than 50 players join in (raid-tier fights with overflow), only the top 50 by damage contribution appear in the final summary.

If two parties (or a party plus nearby unaffiliated guildmates) all damage the same boss, everyone shows up in the same encounter — the system records what really happened, not who was formally grouped.

How encounters end

Three outcomes seal an encounter:

Outcome When
Kill The boss dies. Sealed the instant the boss is destroyed.
Wipe Every participant is dead within a 10-second window. Sealed at the end of that window.
Depart No damage event involving the boss for 60 seconds. Sealed as an unresolved encounter — usually the group ran away or someone pulled the boss out of range.

History retention

The shard keeps the last 200 encounters in its history. Once a 201st encounter seals, the oldest falls off. There's no per-player retention — it's a single shared timeline, so anyone can scroll the full history.

Encounters survive server restarts. A save wipe resets the history along with the rest of the world.

Why isn't this creature listed?

Bosses are explicitly tagged by the content team — only creatures flagged as bosses generate encounters. If you killed something that felt epic and it's not appearing in the list, that creature simply isn't tagged as a boss yet.

As new boss content ships, more creatures will be added to the tag list and start showing up in your encounter history. Existing kills won't be backfilled, but every fight after a creature's first tag will be recorded.

  • Damage Tracker — the solo DPS meter for build testing on a target dummy. Same source-bucket palette as the Boss Encounters detail view.
  • Party panel — the live group meters. Use the party panel to see who's pulling weight during a fight; use Boss Encounters to read the record after it.